About

With children (and Indeed adults), constantly being pulled towards screens and social media, we are all continually losing connections with each other and the ability to form healthy and meaningful relationships.
As therapists, we at Calm Journey Therapy (Robomaster Academy’s sister company) have found that when done correctly and appropriately, technology can be used as tool to help build connections, not break them apart, and as a result, Robomaster Academy was born.
Using technology and DJI's Educational S1 to learn new skills, and to help us work together as a team in a fun, safe and exciting environment, we can help children and families work together in a new and unique way.

Whats Involved?

Using the coding language ‘Scratch’ integrated with ‘Python’. Children and Adults alike, can enjoy learning to code their robots within their teams, to allow them to create an advantage against their opponents.
Robots compete in three ways:

Race

Not quite a standard race on a circuit, the robots automatically scan checkpoints while the driver evades obstacles and other robots. If that isn’t enough fun, if drivers find special checkpoints / power-ups, they are given a special skill to be deployed either defensively or offensively. Think a ‘real life’ version of Mario Kart. With drivers view points automatically being streamed back to the rest of the teams, everyone is involved, allowing team mates to aid in tactics and of course encouragement!  

Battle

In this mode, opponents are pitched together in a points-based battle scenario. Its all verses all in a battle to the most points. Special checkpoints / power-ups are available, but once a robot has lost all of it health points, the robot must find a revive check point to get back in the game. This is where teams coding comes into light. Who has the most effective program? The battles will tell.

Conquest Mode

Perhaps one of the most involving modes, conquest incorporates the fun of the previous two modes but adds a ‘capture the base’ twist.  Two teams of two pitch themselves against each other in this points-based system. Each team must hold set checkpoints or bases for as long as possible while defending opponent attacks. The more bases a team holds, and the long the time they hold them, the more points the team gets. Special checkpoints and power-ups still apply, but once a player has lost all their health points, they must return to their home base before re-entering the game.
Would you risk an all or nothing mode of this game where by once you lose you health points, there are no revives……?